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So realistic dribbling gotcha  


New Member
Joined: 2 weeks  ago
Posts: 3
12/09/2020 9:54 am  

Now if it's still awful and seems the exact same and plays the same on next gen I'll for sure be pissed and NBA 2K21 MT be done with 2k but as if I know that is my opinion on things.Sorry for punctuation BTW telephone is actual laggy.Dribbling was rather cruced the way you do moves does not transition or correlate well. Like the brand new way to do a behind the back just doesn't flow well with other moves.

I really liked the dribbling longer, seemed like it had been harder to junk 1 move together a bundle and easier to chain various moves more smoothly, I believe as we get more used to the dribbling it might be a lot better than 2k20. Even if it is miles better than 20 we are still a road trip away from another 2k.

There is no sizeups, and also the dribbling feels anything but smooth, it actually feels like it has RNG. We are miles behind 16, 17, and even 19. The dribbling just feels like it's a low ability gap, and the greater skilled motions (18 half spin, walkback combos( etc) all look clunky and uncomfortable. Like in 19 or 17 the highest skill moves , and it felt like you had complete control over your player.

You can not have a substantial skill difference with sizeups that a flick of the stick the match will do for you. Its fun as it's simple to use and easy to chain. Realistic dribbling is how it needs to go for a legitimate ability limit to come. The same as in real life the sport has to be able to divide the Kyrie's from the Pat Bevs in relation to dribbling which it has to do besides just locking out animations for non ball control and just making high ball controller only have quicker dribbling.

A match with sizeups that automatically set the speed of a movement will be a whole lot easier to use as opposed to Buy NBA 2K21 MT Coins a sport where you are required to create your own speed and use that to your advantage.


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